Action Replay For Gamecube

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  1. Action Replay For Wii
  2. Download Action Replay For Gamecube Iso
  3. Action Replay Codes For Gamecube
06-22-2012, 10:32 AM

1-16 of 797 results for 'action replay for gamecube' Skip to main search results Amazon Prime. Eligible for Free Shipping. Free Shipping by Amazon. The Datel Action Replay for GameCube is a disc that can talk to your GameCube system and alter the way you are able to play certain titles. You can add new games and codes yourself or import regional games using special software.

  • Plus, for expert gamers, the Action Replay offers enhancement codes that breathe new life into old games. Play the game using a different character or make the main character 10 times his normal size. With thousands of pre-loaded codes for the latest and greatest Gamecube games, the possibilities are endless. More Details Less Details.
  • 61 rows  Action Replay Game Codes for Gamecube games by Title: all. The following is a list of.
Hello everyone.
I made this tutorial not too long ago on how to use Action Replay codes with the Dolphin emulator. It took me forever to figure out. I was finally able to do so with the help of a topic created by Arch Feline.
The comments I've gotten on Youtube for this video have been positive, so I hope it helps some of you. This being said, if you run into any problems, make sure you check the comments before asking here
Video:
http://youtu.be/aHE7acAGs4o
Text tutorial:
GCNcrypt: http://www.mediafire.com/?3pb4n8c2a7z3mzu
Tools needed:
-The Dolphin emulator (of course!)
-GCNcrypt (check the 5th step of this guide for more information)
1.) Open 'Dolphin.exe' (I'll be using version 3.0 as an example.)
2.) If you don't have any ISO's listed in the main menu, go to 'Browse' and navigate to the folder containing the .ISO you wish to use Action Replay codes on.
3.) Go to 'Options', and then 'Configure'. Under the 'General' tab, make sure 'Enable Cheats' is selected. This is basically the master 'kill switch', so if you ever want to disable your Action Replay codes, go here and disable them.
4.) Right-click on the game in your list you wish to use Action Replay codes on, then go to 'Properties'. Once in the Properties menu, go to the 'AR Codes' tab.
Note: Gecko Codes ( http://geckocodes.org/index.php ) can also be downloaded automatically from the Gecko Codes database (check the 'Gecko Codes' tab), but there aren't Gecko codes for every game out there, and my tutorial doesn't cover these.
5.) Once in the 'AR Codes' tab, click the 'Add..' button. Here, you will be able to input a name for your Action Replay code (it can be anything, as long as you can understand what it is), as well as the code itself. It says that you may insert encrypted codes, but I've been inputting the decrypted codes instead, and have thus far had no issues. To decrypt Action Replay codes, you'll need 'GCNcrypt'. This is a free, open-source utility designed to encrypt and decrypt Nintendo Gamecube Action Replay codes. If you can't find it via Google (and, you should be able to quite easily), just contact me and I'll give it to you myself.
Note: You must enter codes one line at a time! Meaning, if your code has multiple lines of code, you must enter one line at a time. Check the video for a better explanation.
6.) Hit 'OK' once you're done entering your code, and now you may hightlight it to remove or edit it. If there are more parts of your code that need to be entered, simply go to 'Add..' and do it all over again. When finished, click 'Close' and double-click your game from the list. As your game loads, you should notice your codes being enabled via the on-screen text.
While in game, you can go to 'Tools' > 'Cheats Manager' to further toy around, but you're basically good to go!
Credits:
--------
Original explanation on the Dolphin hacking/cheating function: Arch Feline of the Dolphin Emulator forum
Video/This tutorial: Leonflowen
Video music: Phantasy Star Online: Episode III - Tower of 'Caelum' *Not added because YouTube enjoys causing hell for it's uploaders @_@
(Sorry for the poor video quality!)

Action Replay For Wii


Attached Files
AR Codes with Dolphin Tutorial.txt (Size: 2.63 KB / Downloads: 1,917)
You gamers might recall that just before the InterAct ship sank they pawned off the GameShark brand. Mad Catz picked it up and got a new PS2 GameShark to market somewhat quickly. (Check back next week for the full review.) However, the long awaited GCN GameShark never saw the light of day. What was bad news for you Cube fans was great news for CodeJunkies, who jumped at the opportunity to satisfy Nintendo loyalists with their own 'game enhancer.' Will Mad Catz market a GCN GameShark? We hope so. But for now we're here with the first such product for the GameCube.

First a little history. UK hardware developer Datel made these 'game enhancers' for both the GameShark and Action Replay brands. The GameShark was for us Americans and the Action Replay was for you non-Americans. (You could always import anything, of course, but officially that was the deal.) The two devices were essentially the same, despite some small tweaks and codes aimed at the respective markets. With GameShark (temporarily) out of the picture, CodeJunkies saw a chance to gain new turf and began selling the Action Replay in the US.

The first Action Replay product we saw was the Action Replay for the PS2. While you might assume that the two products would be the same for the most part, you'd be wrong. They both serve one primary function, of course: CHEATING. (It's OK! Codes.ign.com wouldn't be what it is without the urge to get something for nothing, right?) However, beyond this basic element the two models are extremely different. The PS version contains many features not available, or even possible, on the GCN version, and vice versa. For instance, the PS2 Action Replay transforms your console into a region-free DVD player.

As you'll see, CodeJunkies did a good job cramming the GCN Action Replay with attractive extra features. And ironically these extra features, one big one in particular, really seal the deal with the Action Replay. If you're primarily looking for exclusive codes, then you might be a bit disappointed in the Action Replay, as it doesn't contain nearly as many codes as the PS2 version. However, if you want to be able to play import games on your console without the headache of hardware modding, then read on.

Cheater's Delight (sort of)

Again, the GCN Action Replay doesn't contain nearly as many codes as the PS2 version. You say Duh! That's because there are far fewer GCN titles!. And you'd be entirely right, except that I am talking about percentages, especially in regards to popular titles. Even CodeJunkies describes the cards in radically different language. There are 'more than 10,000' PS2 codes, compared to 'hundreds' of GCN codes.

In order to see what kind of cheats were available I grabbed three random American titles from Fran's CD carrier: THPS4, XG3, and Aggressive Inline. Granted, these aren't new or hot titles, but I just wanted to see what was on the disc. Sadly, there weren't codes for any of these games. I was especially surprised by the lack of Hawk codes. They had some for number 3, but that's all. THPS4 might be a little long in the tooth, but it's a solid game that enjoyed solid sales, not to mention that it has a tremendous franchise name behind it. It's also a game with which cheats and codes are very entertaining. Contrast this with the 236 codes for Onimusha 2 on PS2 and you can see why I was slightly let down by the bundled stock of codes.

Thankfully, CodeJunkies covered their bases with the biggest titles on the system. You can find codes for Metroid Prime (12), Super Mario Sunshine (10), Super Smash Brothers Melee (13), and Luigi's Mansion (5), not to mention several smaller titles. You'll have to retrieve some of these codes from the official site and enter them manually, but the simple interface makes this task as painless as possible.

There are a couple of problems with the system, however. Firstly, and this isn't anything new, it's somewhat awkward to use. You must boot up with the Action Replay disc every time you want to use it and every time you want to change games. In other words, you can't toggle on codes for five games and then go through and play them all. You must power up with the Action Replay disc (and memory card), select your codes, change to the game disc, and then select X. You repeat this pattern when you change titles. If you're desperate then you won't mind the hassle, but it is a hassle.

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Secondly, the Action Replay will occasionally crash your game. During the testing period it locked up on one import title (you'll see) and two domestics. This isn't very surprising, but it is extremely annoying. Luckily, I never got caught far from the last save point, so I didn't get too upset. However, if I had just beat some pain in the ass boss after days of trying I would be a little miffed. Of course, you'd be using cheats, so chances are that it wouldn't take more than a minute to beat anything in (almost) any game, but it is still annoying.

The World is a Village

CodeJunkies obviously couldn't incorporate the outstanding region-free DVD playback into the GCN version. They did the next best thing: The Action Replay includes CodeJunkies' FreeLoader software. This small program allows any GameCube to play any GameCube title, import or otherwise. Those of you yearning to play Japanese titles but reluctant to void your warranty and possibly wreck your GCN finally have an easy solution. Simply boot with the Action Replay disc, select FreeLoader and then switch discs. Easy as pie.

A word to the wise: When you boot up an import game with FreeLoader it will format your memory card if it's from a different region than the game. This means you will lose your information. For this reason, it is highly recommended that you invest in another memory card for these saves.

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Incidentally, the Action Replay includes codes for American, Japanese, and European titles, so we're all in luck. You also don't have to worry about video formats. For instance, you can play NTSC games on a PAL GameCube, and vice versa, with the Freeloader software.

Conclusion

Download Action Replay For Gamecube Iso

CodeJunkies did a good job with the GCN Action Replay. You don't get a complete code library, and you might, as I did, happen upon some rather large titles for which there are no codes, but the complete package is a solid deal. The ability to play import titles might be reason enough by itself for many hardcore gamers to invest in the Action Replay. (It certainly would be for me.)

Action Replay Codes For Gamecube

In the end, I recommend the Action Replay more highly for the region-free gaming than I do for the codes and cheats. It can be somewhat awkward to use, especially if you're changing games often, but I still find it easy to recommend.